Total Fees

RM107,300

  • Level

    Undergraduate

  • Duration

    3 year(s)

  • Study Mode

    Full Time

  • Major

    Computing & IT

  • Campus

    Bukit Jalil, Kuala Lumpur

  • Certification

    Asia Pacific University of Technology and Innovation (APU)

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Description

The Bachelor of Science (Honours) in Computer Games Development is designed to provide students with a strong foundation in game development principles, integrating technical, creative, and artistic perspectives. The programme offers a tailored pathway in either Game Art or Game Programming, aligning with students’ interests, career goals, and industry needs. Through hands-on group projects that simulate professional studio environments, students enhance teamwork, project management skills, and understanding of game development workflows. Exposure to current tools, technologies, and industry practices ensures graduates are well-prepared for careers in the rapidly growing, multi-billion-dollar video games industry.

Intake Month(s)

March, July, November

Application Fee RM 800.00
Refundable Deposit RM 500.00
Tuition Fee RM 106,000.00
Grand Total RM 107,300.00

Course Structure

  • Fundamentals of Entrepreneurship
  • Principles of Game Art
  • Principles of Game Design
  • Principles of Game Technology
  • Game Development Fundamentals
  • Game Development Team Project 1

  • Innovation Process
  • Research Methods for Computing and Technology
  • Game Business and Publishing
  • Game Development Team Project 2
  • Game Development Team Project 3
  • Internship**

  • Venture Building Project Management Investigations Module Game Development Final Year Project

  • Appreciation of Ethics and Civilisation
  • Philosophy and Current Issues
  • Workplace Professional Skills
  • Integrity and Anti-corruption
  • Co-Curriculum

  • Choose two
  • (Character Development and Storytelling for Games
  • Game World Creation
  • Game Level Design
  • UX/UI for Games
  • Artificial Intelligence for Games
  • Mobile Game Development)

  • Game Art Track
  • (Texturing Essentials
  • Introduction to 3D Modelling
  • Art Fundamentals
  • Visual Ideation and Concept Art for Games
  • 3D Modelling for Games
  • 3D Workflow and Design
  • Advanced 3D Modelling for Games
  • Introduction to Gameplay Animation
  • Advanced Gameplay Animation
  • World Building)
  • Game Technology Track
  • (Introduction to C++ Programming
  • Mathematics for Games
  • Data Structures and Algorithms
  • Applied Mechanics and Progressive Game Engines
  • Advanced C++
  • Requirements Engineering
  • Game Optimization and Performance
  • Performant Rendering with C++
  • Advanced Game Engine Application
  • Graphics and Shader Programming)

Entry Requirement

  • Minimum Grade C (CGPA 2.0) in any 2 subjects with a pass in Mathematics at SPM level, and successful completion of an interview or portfolio review.

  • Minimum of 2 passes (Grade A–D) in A-Level subjectsand with a Pass in Mathematics SPM/ O-Level/ IGCSE or equivalent./ Pass an interview or a portfolio review.

  • Minimum 5 credits (5Bs) including a Pass in Mathematics./ Pass an interview or a portfolio review.

  • Minimum CGPA of 2.0 in Matriculation or Foundation studies, with a pass in Mathematics at SPM, IGCSE, or O-Level, or its equivalent, and successful completion of an interview or portfolio review

  • Successful completion of a relevant Matriculation or Foundation studies with minimum CGPA of 2.0 with a Pass in Mathematics at SPM/IGCSE/O-Level or its equivalent./ Pass an interview or a portfolio review.

  • Successful completion of a relevant Diploma programme with a minimum CGPA of 2.0 and a Pass in Mathematics at SPM/IGCSE/O-Level or its equivalent.
  • Pass an interview or a portfolio review.